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Virtual Reality Integration starts in Digital Game Curriculum

Students Discover the Educational Applicability of Virtual Reality
Photo+Caption%3A+Before+the+start+of+class%2C+sophomore+Connor+Wiggins+assists+in+setting+up+virtual+reality+headsets.+Students+have+been+engaging+in+VR-integrated+learning.+%E2%80%9CWe+are+working+to+integrate+projects+we%E2%80%99ve+made+with+Unity%2C+which+is+the+game+engine+that+we+use%2C%E2%80%9D+Wiggins+said.+%E2%80%9COnce+its+into+virtual+reality%2C+you+can+control+every+aspect+of+your+3D+world+as+if+it+were+really+there.%E2%80%9D+
Photo Caption: Before the start of class, sophomore Connor Wiggins assists in setting up virtual reality headsets. Students have been engaging in VR-integrated learning. “We are working to integrate projects we’ve made with Unity, which is the game engine that we use,” Wiggins said. “Once it’s into virtual reality, you can control every aspect of your 3D world as if it were really there.”

Students in Digital Game Design are learning about virtual reality technology and its implementation into the curriculum.

“VR will honestly be the way we consume content in the future,” sophomore Connor Wiggins said. “I’m excited to see all the ways this stuff is utilized in the future and how it will be used in the classroom.”

Virtual reality is a 3D simulated environment where users interact with virtual surroundings as if they existed in the real world. One of the largest benefits of using virtual reality technology is that students learn through experience and test things out first-hand. Virtual reality offers a great opportunity for students to engage more actively in education by combining technology and the classroom.

“Our goal is to integrate them into our curriculum and actually start building VR games,” Digital Game Design teacher Ronald Barranco said, “We can integrate VR because we can take these [digital environments] that we’ve been designing and put our player into it with virtual reality.”

Barranco intends to encourage other teachers to branch out and integrate VR technology into their programs.

“We want to get teachers to try them,” Barranco said. “I think it’s really going to push us forward with building these types of immersive educational experiences in the future.”

Students in the class can incorporate past work they’ve done creating 3D levels for video games and adapt them into a brand-new medium, simultaneously engaging them in a one-of-a-kind learning experience.

“It was an exciting new experience to test out,” senior Michael Lazaro said. “We were able to study and take inspiration for projects. How we use virtual reality and how students get to test projects they’ve made in this new digital environment is very captivating.

Digital Game Design students can expect an increase in virtual reality involvement in the classroom.

“People are going to be researching this kind of technology more as newer devices come out,” sophomore Ryder Cantwell said. “I can’t wait to see how we use virtual reality in other classes.”

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